mohamed sahli
5 min readJun 8, 2021

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{Addiction or therapeutic}

The emotional rollercoaster of gaming

Like you, all may ask why Gaming and Gamers are so socially engaged in video games, and why they spend so many hours on a game that provides no value.

Well, according to a study conducted by a research group known as “B&T” magazine, a direct analysis of gaming data and surveys conducted by gamers themselves revealed that 72 percent of the growing Australian population, including both genders, has become more prevalent in recent years, with the reason being that most people find online games so appealing is because they are fun along with other social environmental platform , gaming isn’t harmful and can be useful read below as we elaborate on how gaming has taken the game in the long run.

Gaming has exploded in popularity over the course of 2019/2020, owing to the epidemic that we are all familiar with, “Covid-19.” Many individuals have played games from a young age, from “Marios” to “Clash of Clans,” from Pokemon to “Among Us,” and so on. While gaming is the true definition of healing, many people may consider it as a waste of time, effort, and money.

Most people are unaware of the impact that video games have had. According to one research, playing video games can help you cope with a terrible situation. Another study demonstrated that gaming improved the performance of persons with learning disabilities on concentration tasks. The reason for this is that gaming isn’t about being violent, shooting, stealing, or robbing, but rather about solving mysteries puzzles or game life events riddles, which brings us to a well-known example, GRAND THEFT AUTO “GTA” as labelled, the game allows players to develop cognitive skills such as memory, perception, reasoning, and spatial navigation. Since its debut in 2013, it has sold over 140 million copies Excluding game sharing, illicit downloading, and other similar activities. Another example is a military tactic game called Warzone from Call of Duty, a graphics game that places real-life decisions into a larger field with numerous adversaries, which is why study has shown gaming to be therapeutic for stories and games that begin on a computer and end in the real world. The goal was to make the story feel as authentic as possible. Games that teach you something. Players are surrounded by puzzles that come to life. Games in which the more you dig, the more you uncover. Games featuring rabbit holes tempt you through the looking glass and into Wonderland.

You may ask how gaming may be seen as therapy as an example before another statement is made in a specific study by Bradley University, United States games and play allow patients to feel unencumbered by normal, daily pressures, resulting in the ability to more freely express themselves. This fact can help counsellors and other mental health professionals get to the root of a patient’s disability, leading to more effective treatment

Gaming, as many of you may believe, is an addiction that separates a person from his friends, family, and loved ones. You might also enquire as to what a video game is, since some people may not be aware. The link between player actions and system outcomes is essential for enjoyable gameplay. The many platforms that enable gamers to communicate with their systems have had an impact on this field of research. This is not only beneficial to people’s mental health, but it is also utilised to assist those who are unlucky e.g disabilities.

One prime example is Neuro-computer interaction which has been used in various cases such as stroke rehabilitation. It has been shown to improve the quality of life for people suffering from various neurological disabilities.

Case studies have also shown the benefits of this technology to various researchers. The repeated trials and experiments that have been conducted have shown that the results can be replicated globally. Since the early 1980s, the use of video games for therapeutic purposes has been documented. The concept of virtual feedback was first introduced during the 1990s. However, it was not widely used until the 2000s. Due to the rise of virtual reality systems and their cheaper implementation, more people started applying for and studying these systems. Some even found that their feedback systems increased the chances of people suffering from poor performance. The use of these systems began to gain widespread acceptance in the late 1990s.

Several studies have also been performed regarding the potential of virtual reality to support different therapies. Due to the various advantages of gaming in rehabilitation, it has gained widespread support from the scientific community. One of the biggest differences between gaming and regular therapy is the patient’s engagement and enjoyment. This is evidenced by the fact that patients are more likely to engage in a gaming environment than in a doctor’s office. Another key benefit of gaming in rehabilitation is the ability to reduce the patient’s energy usage.

The ability for patients to play video games wherever they are and without having to travel to a physical therapy facility allows this type of therapy to be personalized to their needs. Another benefit of gaming rehabilitation is that it can be done at a relatively low cost.

Another benefit of using video games for rehabilitation is that they are more customized to real-life scenarios. For example, for veterans it could be game-like. {Cod} Call of Duty is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and outer space that patients are expected to encounter. Many patients have reported that they don’t see the connection between their activities and their daily lives. This issue contributes to the effectiveness of the virtual reality-based rehabilitation method.

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